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#285 - Game Night 13

The rules are set, and strategies have been formulated! I really love the shot where John pokes his head up in panel 5!
 
ButSeeking
2026-09-13 17:34:09 
Yeah, but John gets two more rolls, so a chance to get a light-purple or light-blue and maybe a second of those, an orange, electric company, or Pennsylvania railroad. Bad rolls: chance & a bad pull, community chest& bad pull, 3-doubles for jail.
Galwaithe
2026-09-17 01:41:32 
Honestly, I would love to play a game night setup like this. I was skeptical at first, but this seems fascinating, especially with the strategic and logistic elements.
jim5582
2026-09-18 04:22:59 
I'm actually semi-familiar with this setup on a grander scale. I work as a board game librarian at a local anime convention. It's a neat atmosphere where you've got all sorts of people playing all sorts of board games. Though I'd be lying if I didn't say a smaller group in a little apartment is a much cozier prospect. You'll just need someone like Jamie to be the glue that holds everything together lol.
Galwaithe
2026-09-22 22:50:10 
That sounds awesome! I wish the local anime convention didn't close down for fear of getting too big. My family used to do an annual Bonko night for might Aunt's birthday, back before the pandemic. basically 6+ teams of two play multiple rounds of a rather simple dice game, with table 1 controlling the length of the rounds by having a point goal and when either team at that table gets the target number they ring a bell and the round ends for everyone immediately.
DrPerkele
2026-09-19 04:21:36 
Same! The plan's a lot more clear when it's shown - I hadn't clocked how each team was going at the same time. Also, oh Ellen, you are a nightmare mix-maxxer and I love you.